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Alfa Romeo 1938

In this work, I actually wanted to study the look development of the car surface by using "Ai Car Paint Shader" which allowed me to understand how car flakes worked on the surface. I was responsible for every aspect of this work.

Car_4K.jpg
Car_4K.jpg
Car_4K.jpg
Car_4K.jpg
Car_Lighiting.jpg

Lighting Surface

Car_Wireframe.jpg

Wireframe

Car_Basic.jpg

Basic

Lighting Passes

Car_Ambient01.jpg

- Ambient Light

Car_AmbientFill01.jpg

- Key Light

- Ambient Light

Car_AmbientFill02.jpg

- Rim Light

- Key Light

- Ambient Light

Texture Maps

Car_Diffuse.jpg
Car_Roughness.jpg
Car_mentalness.jpg
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