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Alfa Romeo 1938
In this work, I actually wanted to study the look development of the car surface by using "Ai Car Paint Shader" which allowed me to understand how car flakes worked on the surface. I was responsible for every aspect of this work.





Lighting Surface

Wireframe

Basic
Lighting Passes

- Ambient Light

- Key Light
- Ambient Light

- Rim Light
- Key Light
- Ambient Light
Texture Maps



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