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Unreal Cinematic Sequence ( Study )

I wanted to express my ideas of storytelling through my knowledge of cinematography by using a sequencer in Unreal Engine. My concept was an abandoned ancient temple with sleeping baby face gates that were located in between cliffs. I wanted to present how each of the gates was mechanically opened when they were triggered. I used some assets from Megascans to set dressing and modeled the baby-face doors. This project allowed me to understand how to use cameras and set up some blueprints to trigger the sequencer. 

MouthDoor.jpg
BabyFace.jpg
BabyFaceDoor.jpg
Hands.jpg

Design and Story Board

design.jpg

1

4.jpg

4

2.jpg

2

5.jpg

5

3.jpg

3

6.jpg

6

How Each Door Works

Rough Model of The Baby Face Door

MainDoorFront.jpg
MainDoorSide.jpg
MainDoorSide45.jpg
MainDoorBack.jpg

Rough Model of The Second Baby Face Door

MF-01.jpg
MF-04.jpg
MF-02.jpg
MF-03.jpg

Block Out

WIP_06.jpg
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